Whisperers

DarkVillage.jpg clan has formed from fear and from shun


As the Highborne’s reckless use of arcane magic called the attention of the Burning Legion to Azeroth, a small group of Kaldorei had decided to flee into the wilderness. These four elves had been fearful of their former societies due to their brief practice of arcane magics, despite the lack of Highborne blood. These outcasts struggled to survive, each day of their lives holding new challenges. As the news of the Burning Legion reached these four, they feared they would be the ones blamed; in a desperate attempt to protect their lives, they banded together.

Due to their location being so remote, the band of Kaldorei survived further through the War of the Ancients and the Sundering. Of course, these four had no idea what current destruction was raging through their former societies. Their ignorance of the horrors would continue for some time, until they finally met up with a few more fellow Kaldorei who feared for their fate. As these newcomers told the four of the sudden war and chaos, the group fled farther into the uncharted forests.

As Kalimdor and the now druidic Night Elves began to slowly rebuild itself, the ever-increasing numbers of the once small band began to construct themselves a village within the thick, remote forests. Their few scouts constantly met up with injured and starving elves who were attempting to escape the demons, despite the end of the war. Each and every individual that was met with w

as granted a place to stay; it seemed all of them decided to make permanent residence within the small, constructing village. Finally, the once small band dubbed themselves a name: The Clan.

After the formation of Nordrassil, the newly formed culture of the druidic night elves never did quite catch on to the Kaldorei of The Clan. They stuck themselves to the old ways that reigned before the war; reclusive, evasive, dedicated, and strong-willed. As The Clan thrived on, away from the modern society of night elves, they began to slowly change. The original four founders of The Clan, who now led it, began to hear stories of the demons and dark magic from the constant ebb of newcomers into the village. The Founders we quite intrigued by the tales of the demons and their dark, corrupt magic.

Due to all that had happened to the world, the Second Founder, Whisparia, began to lose faith in everything she had once believed. She often found herself wondering about the demons that caused so much destruction amongst her kind. How were they created? Who controlled them? What would it be like to wield such dark powers? Thus began to corruption of Whisparia, and later, the entire Clan.

As they try to uncover from darkness the words that be true
Over the next years, The Clan flourished, their numbers increased tenfold. All the while, Whisparia desperately tried to convince The Clan into a state of corruption. She would often visit the housing areas, or the cooking places, and speak with the members of The Clan. She seemed to target those who were the least knowledgeable; she figured the more numbers she had for the cause, the more pressure that would be placed on the still believers.

Whisparia’s plan did indeed work. The other three Founders found themselves slowly doubting the teachings of the Ancients. With the Founder’s falling under Whisparia’s corruption, many members of The Clan followed. Some simply had looked for a reason to explain why such horrible things had happened to the world. Others still were intrigued by the dark forces of the world; they believed perhaps whoever had commanded the demons were even stronger than Elune herself. Eventually, due to Whisparia’s strong influence over The Clan, they began to abandon the teachings of the Ancients, and their beliefs in the various Kaldorei gods.

Whisparia knew quite well that with The Clan’s doubting in the Ancients, it would be much easier to convince the members to begin seeking out the powers the demons held. She also knew, however, that it would take more than simple doubt to push The Clan into adopting a whole new set of powers to worship. The solution Whisparia thought up was quite ingenious, and it nearly guaranteed the switch of The Clan’s beliefs.

One night, when many of The Clan members were asleep, Whisparia dressed herself in thick, dark attire. She covered all of her skin, masked her scent with ash, and slowly snuck into the building where the First Founder, Mafillan, slept. As he awoke to her presence, she introduced herself. She was able to trick Mafillan into believing she was a dark being called ‘Nal’. This Nal claimed she was the creator of the demons, and that she could control them however she wished. Mafillan had high doubts at this point, but yet, a part of him truly wished to believe her words.

The First Founder, deciding to test Nal, asked her of her business with him and his Clan. Whisparia answered quite cleverly, stating that her demonic spies had informed her of the powerful elves who were intelligent enough to abandon the old ways of the ‘lesser’ night elves. She said they had also told her of the extremely intelligent and god-like Founders that held leadership within The Clan. Mafillan, at this point, was blinded by pride and his own secret list for power. But, mostly, he was blinded by his fear, which he attempted to hide. Whisparia had a natural gift for reading people; as she read the First Founder, she easily discovered the fear he tried to hide. Using this fear to manipulate him, Whisparia told him that if The Clan did not begin to worship the dark gods, like Nal herself was, they would unleash the full force of their godly magic upon it. She warned him, that in five sun’s time, she would return for the answer of The Clan.

They yearn to control powers so ancient, so new
Mafillan was restless that night, and as soon as dawn broke over the village, he called forth a Clan meeting. He told everyone of his encounter with the dark goddess Nal, who created and commanded the demons. At first, the other members were quite certain the First Founder had lost his sanity. However, they all began to believe the story as Whisparia told them she too, was visited by Nal. At this information, The Clan had begun to believe the words of the two Founders. However, one of the particularly stubborn clan members, Rafishl, spoke out against the Founders. He asked The Clan how they could believe such lies that the Founders fed to them. Gradually, the meeting turned into an uproar as The Clan seemingly split in half; one side believed the two Founders, while the other side, did not.

Just when things were about to turn violent, the Third Founder, Mayirdai, yelled out. At her words, everyone seemed to be frozen in time, eyeing the woman. As the members eagerly listened to her words, she suggested that they simply attempt to contact this Nal. As the uproar gradually died down, The Clan began to scream out the name of the dark goddess. After some time, their only reply was the soft sounds of the forest. Enraged by his own feelings of foolishness, Mafillan commanded all back to their sleeping quarters.

As Whisparia returned to her sleeping area, she knew that it would take another stunt to force The Clan into belief. However, she also began to fear that some of the members of The Clan would attempt to leave. She was afraid that if anyone left, they would tell their unseen druidic Night Elven relatives of The Clan’s state of existence. Whisparia had waited much to gain control over The Clan, and she would not allow all of her efforts to be wasted. She would not allow the chance to gain control to slip so easily through her fingers.

A storm will be brewing, once which The Clan cannot defeat
Whisparia quickly snuck off to her secret tent within the thicker wilderness. In a blur, she dressed herself as the dark goddess, Nal. As she slowly made her way back to the village, she thought up of the perfect plan to force The Clan into submission. As she slipped through the slowly thinning forest, her dressings flowed about her pale body. As she reached the village, she silently made her way over to the sleeping area of the unbeliever, Rafishl. As she walked into the building, she was completely unnoticed. As she came upon the sleeping form of Rafishl, her covered hand slowly reached out to grasp the back of his throat. As the dazed man began to awake, Whisparia pressed a knife against his throat.

Guiding him out of his sleeping area and into the clearing of the village, she commanded him to scream out her name. Rafishl, unknowing of who the woman was, had simply tried to overpower her and free himself from her grasp. Whisparia, however, was a strong elf, and the male’s efforts were futile. She chuckled softly, moving closer to whisper into his ear. As the man finally realized who this woman was, he screamed out in fear and shock.

As The Clan awoke to the screams, they quickly filled out into the clearing. What met their eyes caused each and every being to stop in their tacks. As the members now circled around Whisparia and Rafishl, a flash of lightning blazed across the night sky. The clouds churned threateningly above the village, and Whisparia chose this moment to begin her plan. She yelled out to the horrified members of The Clan, telling them the dark gods were furious at the elves denying their existence.

As the storm began to intensify, and rainwater poured down onto The Clan, none dared speak out against the woman. In return to their silence, Whisparia eagerly sliced her knife across Rafishl’s throat. As he gave off one final gurgling noise, and blood poured down his body, she let go of him. As his corpse thudded against the ground, she yelled out to The Clan once more. She threatened that any elf that attempted to leave The Clan would meet an even worse fate than Rafishl, and that any elf that did not worship the gods daily would meet a horrible death. As she finished speaking, the First Founder took a step forwards. Whisparia’s gaze slowly swept over his hand, in which he grasped a sword. He calmly told the goddess that her days of causing terror over the Kaldorei were over. Whisparia merely cackled as lightning lit up the sky once more, revealing her true face to the entire Clan.

As now even the Founders remained silent and still, Whisparia told them that she and the other dark gods would end the entire planet if this small village of elves did not being to worship. She yelled out at them, saying that she had taken over Whisparia’s body for a reason. And that if any elf dared defy her or the other dark gods, she would unleash her demonic creations upon the world once more. As The Clan remained silent still, Whisparia now took her leave. As the rainwater drenched every living thing, and the darkness provoked the fear that every elf in the clearing now felt, as the next flash of lightning lit up the sky, they say Whisparia had vanished.

They worship the darkness for fear they will die
After a few rises of the sun, Whisparia returned to the village. What she found was most satisfying to her; the village had turned quite dark and silent, now truly dedicated to praying to Nal and the other dark gods. As Whisparia shuffled into the center of the village, all was silent. Each Clan member stared at her, and none dared to even speak out. Finally, Whisparia told them of her story. She said she had been captured by Nal and used as a form for the goddess to be able to appear in the village. She informed her Clan mates that while she was overtaken by the goddess, she had learned much about the dark gods.

For an unrecorded amount of time, The Clan spent nearly every hour of their lives worshiping the Dark Ones. They offered many sacrifices, such as food, supplies, and even elves. Whisparia was able to take over The Clan as what she said was her rightful place as the First Founder. She served as a messenger between the Dark Ones and The Clan, making her power over her fellow Clan members incredible. The Clan was visited every full moon by Nal herself, who would come to observe the village’s progression first hand. None dared question Whisparia or Nal, despite her never once showing them a dark magic. The Clan’s numbers stayed fairly regulated, not one member ever leaving the village for good. Children born into The Clan were said to be gifts from the Dark Ones, and each full moon, any new children would be given a blessing by Nal herself. All Clan members began wearing an identical pendant, which Nal had brought to them; she said that each one contained an essence of dark power. Gradually, The Clan became totally absorbed in the worshiping of the Dark Ones; it had been as if they were never forced into such ways.

And so dies the warriors whom everyone loves
Thousands of years after The Clan first met Nal, Whisparia strode forth with a new prophecy. Such power had driven Whisparia into a state of utter madness. Each Founder believed they had been transformed by the worshipings of the Dark Ones. Whisparia believed that her body had been used so much by Nal, that some of the dark goddess’s power now ran in her veins. Whisparia seemed to have forgotten about her trickery, and how in reality, Nal was a make-believe being. Whisparia seemed to forget that she herself had posed as the dark goddess Nal.

The madness that had gripped Whisparia’s mind had also taken hold on the other Founders. Over the years, Whisparia had thought up a plethora of lies and fed them to the darkening Clan. She told them that besides Nal, there were three other Dark Ones; Kes, Thiazzi, and Sef. She said that the three Dark Ones had been slain, and were due to become reincarnated in the body of an elf on Azeroth. With the aid of madness, The Clan eventually came to believe that these three lost gods were actually the Founders; Mafillan, Mayirdai, and Kharont. These Founders themselves were mad enough to believe that they were making the transformation into the Dark Ones.

They must be replaced by the ones from above
Whisparia, now going by the name Nal, convinced the Founders that in order to take on their full god ship, the proper tattoos would need to be given. So on the next new moon, the four Founders traveled out into the wilderness. In the utter darkness, Nal gave each of them the tattoos that she promised would seal the Dark Ones’ souls into their beings. As the ritual was finished, Nal gave them each their god names; Mafillan became Kes, Mayirdai became Sef, and Kharont became Thiazzi. Once the reborn Dark Ones returned to the village that housed The Clan, they all held an urgent meeting. Nal told each member of the Founder’s transformation; The Clan eagerly bowed and cheered, praying up towards the Founders that now had become the very gods they worshiped. The Dark Ones enjoyed this stature they now gained; however, Nal stubbornly continued on. She stated that The Clan had to make its move. Nal believed they had stayed in the same location for far too long.

Down floats a mist that covers the old meadow
As The Clan left the burning village, they each carried supplies that would keep them alive. It is unknown how long The Clan spent on foot, searching for a new home; some say it was a matter of months, some say it was a matter of years. Regardless the amount of time it took to find it, The Clan did eventually discover a glorious location to call their home. It was a seemingly endless cave that pulsed darkness and silence. The Dark Ones believed it was the perfect place to house The Clan.

Over centuries, The Clan began to change. They hardly ever made their way out into the sunlight, living off of cave dwellers and the underground springs. As Kaldorei, they were able to see in the dark, thus, there was little issue with staying indoors. However, such long amounts of time without sunlight began to leave the elves drained of color in their skin and hair. The physical changes were very much apparent in the offspring of these elves, who were also growing to be smaller and smaller. These elves no longer called themselves The Clan; rather, they went by the name The New Clan. The New Clan continued their worship of their Dark Ones, who now lived amongst the people. Each day, sacrifices were made to help keep the gods strong and young. Every meal, every child, every beat of the heart was a true gift from the Dark Ones. Eventually, The Clan began to adopt the ritual of tattooing markings on the upper torso of a child who had transformed through puberty; regardless of gender or stature, all members received them. The Clan had long since stopped tattooing markings on the faces of the female elves; they believed it would only taunt the gods that they still clung to their old ways.

All begins with the impisionment of the moon by the sun
One night, The New Clan found themselves outside of the cave, looking up at the moon. Long ago had they forgotten about the moon goddess, Elune; instead, they believed their own goddess to rule the skies. This was a quite special time for The New Clan, as it was one of the nights they were able to see the skies and live outside the damp cave. As they continued watching, they went on to experience a somewhat common solar eclipse; however, this one was total, and it still felt somewhat special. It was on this night that Nal dreamed up a new prophecy that would forever change the ways of The New Clan.

When the rest of the members began to head back into the cave, Nal decided to remain outside and sleep under the stars. As Nal awoke from her sleep, she took no waste in time, rushing over to grab a paper and quill. She began to furiously scribble over the paper, and remained within her sleeping crevice for the entire morning. One of the cookers came into her area bringing her morning meal. Nal’s eyes had begun to glaze over; the other elf became frightful, fearing that perhaps something was taking over Nal. She was wrong, however; for finally, Nal finished with her scribbling. She stood abruptly, walking off to share the sheet of paper with the other Dark Ones.

The Clan hopes to remain existent with warriors of distant blood
As the news of Nal's dream and new prophecy spread like wildfire throughout The New Clan, the cave erupted into chaos. It seemed as if everyone wished to speak with Nal about the things she had seen while she slept, or what the prophecy meant. Nal, however, was too far-gone to respond, or even care about the state of The New Clan; gradually, the cave began to settle down once more. Nal remained in her crevice, running the words written on the sheet of paper over and over through her mind; surely she might figure out what each line meant? For two days time, Nal remained in her crevice, declining any visitors or food. She simply stared at the sheet of paper, her lips twisted into a frown.

Finally, on the third day, Nal emerged from her area. She did not speak with anyone until she had reached the meeting area for the Dark Ones. Nal believed she had finally managed to discover what each line of the prophecy meant. Nal believed that this prophecy she had received suggested that something would be coming that The New Clan would not be able to survive through. She also believed that soon, a new creature would be discovered by The New Clan and would somehow aid them. Lastly, Nal knew that in order to protect themselves, The New Clan would need to train warrior to use the shadow magic they worshiped. Many suggested that the Dark Ones be these warriors that would be trained to use the corrupt magics the demons used. However, according to the prophecy, these warriors could not be of The New Clan blood; however, the blood had to be somewhat related to The New Clan. Finally, realization struck them; they would need to come in contact with their long lost night elven brethren.

So they shall seek out a long lost family
Nal's prophecy had caused much tension between The New Clan. Many of the members felt as though Nal was putting them all through great danger with her new dream. They also felt that her decision was quite rash; Nal had told everyone that they would need to capture their Kaldorei relatives. Almost all of The New Clan was in refusal towards this notion; how would they be able to capture a child of their long lost brethren without being caught in the act? Many simply felt that this would cause The New Clan to be discovered, and the members slain. In the end, however, Nal ended up having her way. She chose the strongest warriors of The New Clan, and they set out on an expedition to locate their long lost relatives.

After and unknown amount of time, Nal and the expedition found themselves wandering around in a familiar landscape. They gradually realized that they were in night elven lands now; they had to be extremely stealthy and careful about where they tread. Eventually, the group came across a small Kaldorei village. Despite it's size, it was seemingly teeming with life and activity. The expedition began to watch over the village for some time, looking for any elf whom might prove worth capturing. Eventually, the group agreed on taking any stray children, so that they would more easily adjust to the ways of The New Clan. After some months, the expedition managed to capture three Kaldorei children. From then on, they noticed a high amount of suspicion and raise of guarding around that village, so they ended up moving on.

The group quickly discovered another small Kaldorei village, much like the one they had formerly come across; buzzing with life and movement within the housings. Yet again, they began to watch the dwellings and pick out the elves who would most easily become accustom to The New Clan's life; again, they targeted the children. Within a matter of a few rises of the sun, the expedition managed to capture two more Kaldorei children. As the group began to grow weary about staying in the night elven lands for too long, the finally decided to begin to journey back to The New Clan.

Next comes an alien creature whom seeks an eye for an eye
As the expedition made their long journey back to their homecave, the members of the group began to feel a bit strangely. Almost the entire band had some odd feeling that they were being watched. Most attempted to put the feeling aside and shake it away; others, however, were becoming very paranoid. Finally, even Nal herself broke down to the feeling; she could not handle it anymore, as it was much unlike her to grow paranoid; it was almost as if someone was placing the feeling of being followed into the groups' minds. The group shouted out, threatening whomever was following them, and demand the follower to show themselves.

At that moment, a figure that appeared to be a male Kaldorei strode out of the brush; however, his body seemed to be made up of a strange, mist-like shadow. The warriors of the expedition attempted to charge forth and battle the being, but Nal ordered them back; a strange feeling of calm and peace had suddenly come over her. Nal questioned the being, asking who he was. The man answered slowly, acting as if he had all the time in the forest. He told them that he had been imprisoned for a countless amount of time. He said that while imprisoned, he had trained himself in the dark, corrupt magic of the demons.

The expedition, of course, was intensely intrigued by the being's words; there was proof enough of his powers as they looked at his form. The elf spoke once more, his form slowly changing back to that of a normal elf's. The band stared in disbelief at the elf's transition, and even more so at his words. He had offered to teach the elves all he knew of the dark magics, if they protected him and gave him a place to stay. Of course, Nal and her expedition agreed to this, and within no time at all the band was headed back towards their home once more.

The aid they receive is from the creature they meet, whose dark powers will grant them success, and incredible feat
The escaped elven prisoner was welcomed into The New Clan with open arms. None did quite understand his powers, nor did anyone know much about the details of his escape; they only knew that he had been placed in prison for using arcane magic and attempting to use the magic the demons wielded; while imprisoned, he claimed he had worked with the dark magics until he could wield them fully. The escaped prisoner shared his name to be 'Salnathis', and due to his dark powers, he was nearly instantly respected amongst The New Clan. Soon after his arrival to The New Clan, he secretly began training The Dark Ones; along with the not-so-secret training of the captured Kaldorei children. Unlike Salnathis, the captured children had quite a difficult time within The New Clan; they were respected, yes, but many of the members were quite frightened of these children; not only had they come from the distant druidic night elven blood, but they were also training to use dark magic.

As the years passed by the thousands, The Dark Ones and the captured Kaldorei children trained with Salnathis in the ways of dark magic; the children had now begun to be simply called 'The Shadow Warriors'. They had many duties within The New Clan, and these children took these challenges willingly, excitedly, almost; they had long ago learned to accept the dark ways of The New Clan. Those who Salnathis trained were becoming quite experienced in using the magics; much is unknown about the type of things the elves could to using the magics, even to this day.

But in the end, the powers will not be wished to be shared, and only the followers will be the ones who are spared
Around five thousand years after Nal had received her prophecy, the Dark Ones and the Shadow Warriors had become almost as good at wielding shadow magic as Salnathis had. He gave a necklace to each Dark One and each Shadow Warrior; the pendant was greatly unexplained, and Salnathis only told them two things about it; one, was how to construct it, and two, was how to receive powers from it. Thus sparked more interesting abilities for the Dark Ones and Shadow Warriors; but it also made them weaker, at times. He and Nal had also begun teaching them ways to impact other being's minds; contort their feelings, manipulate the images they saw, and speak with them silently. These powers were quite a deadly tool, and often the wielders of them would practice on various animal subjects or even fellow New Clan members.

Despite all that Salnathis had done for the greater good of The New Clan, he still felt he had not gotten the one thing he truly deserved: leadership. So, one day, they elf went forwards and suggested a meeting with the entire New Clan. Once everyone was gathered, he announced that due to all he had done for The New Clan, he believed he would make a good leader. Many members of The New Clan agreed, believing that under Salnathis' leadership, they would grow extremely strong and powerful. Nal, however, still held onto her lust for leadership and her desire to gain control.

Salnathis, seeing he had much support throughout The New Clan, suggested that everyone might take a rest to think over his proposition; even the Dark Ones felt that the elf would make a fairly good leader. That night, a secret meeting was held between the Dark Ones. In this meeting, they took a vote to see who all believed Salnathis should become a new Dark One. Nal, not wishing to split her control and power with another being, lied to the other Dark Ones, stating that if another became what they were, one would have to sacrifice their powers to make room.

Another vote was taken amongst the Dark Ones, a vote to determine which one of them would be stripped of their powers. The result ended up being none other than Nal herself. Nal, furious by what she felt was betrayal, stormed out of the meeting area, headed to the crevice where Salnathis slept. As he awoke from her presence, she told him of what was going on. The male looked up at her, seemingly confused. He told her that he was expecting full control of The New Clan, not to share the power with any of the Dark Ones. Nal exited the area silently, knowing what she must do. She had to eliminate Salnathis.

The next night, Nal once again headed over to the crevice where Salnathis slept. However, when she arrived there, she was surprised to find him awaiting her. He told her he had been expecting her; he had somehow known about her plans to kill him. Instead of protecting himself, however, he challenged her to fight. Whoever made it out alive, would be the new leader of The New Clan. Nal eagerly accepted his challenge, for she herself believed that her powers were greater that his. Just as the fight was about to begin, however, the Shadow Warriors emerged. Nal, confused for a moment, before she realized what was going on.

In a desperate attempt to save herself, she asked the Shadow Warriors to assist her in eliminating Salnathis. She told the young adult elves that he was planning to take over The New Clan; Salnathis declined this, and instead, told the Shadow Warriors taking over The New Clan was actually Nal's plan. Thus, the Shadow Warriors were forced to choose between sides. Much to Salnathis' surprise, only one Shadow Warrior stood by his side; the rest chose to defend Nal. And so, a battle between two powerful forces erupted within the cave's darkness.

Despite Nal's numbers, she had seemingly misjudged Salnathis' powers; the battle was quite evenly matched, almost favoring him, it seemed. Thus, Nal began to conjure a spell that she believed would end the battle within the moment it was released. However, the spell went horribly wrong, sending out a shock wave of shadowy, flame-like energies throughout the cave. Unknown to Nal, was that the elf should have died right there and then, from the horrific shadow energies she had released; her necklace, however, saved her life. The details are still unknown, to this day, as what went on with that pendant that saved Nal's life. Somehow, her very soul was linked to it in a painful moment; and before her very eyes, out shot what appeared to be beams of shadowy energy. These beams sought out life forces, and effectively drained them of power, feeding it to Nal.

With this sudden new found strength, she was able to save herself, as well as the Shadow Warriors that had chose to defend her. The rest of The New Clan, however, did not fare so well. Most died within the explosion of the shadow energies, some by the burning flames that gradually roared through the cavern. To this day, it is unknown as the whether or not any survived besides Nal and her Shadow Warriors. What is known, however, is that during that very explosion, Whisperers were born.

And so the soul shall be imprisoned and never live freely
After the explosion that shattered The New Clan, and birthed the true powers of the Shadow Warriors, it is unsure as to where Nal and her followers went. It is also unknown as to how long they spent roaming the lands, searching for a place to take refuge. What is known, however, is that after some time, Nal changed her faith once more. She demanded to be called Whisparia again, and now, she believed that she had created a being called a Whisperer. Her methods remain unknown, but she manages, to this day, to control any apprentice she takes on; able to control their actions whenever she wished. Her followers became almost as powerful as Whisparia herself now was; deeming themselves the name "The Original Followers".

Whisparia sent out these followers on perilous journeys to capture more children of any race they could find (which, at this point, remained Kaldorei; later however, they would come in contact with Orcs, Humans, and Draenei). These children were brought back to Whisparia and The Original Followers, whom were then trained in normal combat. Later, if they proved their worth, they would be trained in the dark arts formed by Whisparia; if they did not prove their worth however, they would be used as a feed to the Whisperer's pendants. Over the years, all that is a Whisperer formed; their different paths, their ways of life, their looks, their powers.

With the more modern age, Whisparia began to allow her Whisperers to wonder the world as they pleased; however, they always had a set of rules to follow. If the Whisperers chose not to follow these orders, horrible things lie ahead for them. Some still choose to remain with Whisparia, who to this day, schemes to found and rule a clan consisting entirely of Whisperers; and when the day comes, she will draw them all back to her, and form something that is shrouded by darkness, unknown to all but herself. The name of this clan, you ask? The Whisper Clan.

Description
A Whisperer is a being who has been captured at a young age by Whisparia and/or her Original Followers. They are often firstly trained as an assassin, and later, are taught the dark Whisperer magic. Upon the moment an individual accepts their fate as a Whisperer, they receive tattoos (similar to that of Demon Hunter Marks OOCly) over a large portion of their upper body. They then go through the painful process of having their souls linked to a unique pendant. From then on, this necklace will feed the Whisperer energy and power, as long as it has other souls to leech off of. In order to keep the being the pendant is supporting alive, there must be a fairly constant supply of life forces presented to it. Also when they receive their pendant, Whisparia will create a unique, special stone for each pendant. With this stone, she has the ability to destroy the Whisperer's pendant; she also may control the Whisperer through this pendant, as long as she is in possession of the stone.

As a Whisperer’s graduation rolls around, the individual must choose a path to set forth on. These ‘paths’ will forever change how a Whisperer performs in battle. The most common path a Whisperer chooses is the Whisper Path. Because of the large number of beings that choose this path, Whisperers became the only name this soldier was referred to. There are, however, a few more paths that a Whisperer might undertake; some are much rarer than others. The second most common path for a Whisperer to choose is the Mist Path. Rarer paths include the Shadow Path, the Spell Path, and finally, the Torture Path. Once the Whisperer reaches the rank of Expert, they have yet another choice of taking on a secondary path.

Although with this great burden, comes a great power. Using the dark powers fueled by their necklace, Whisperers attain a number of interesting abilities as they progress. Some of their powers also derive from arcane magics, likely due to the amount of Highbornes The Clan briefly housed. For a short time, a Whisperer might have been called a “Soul-Stealer”. However, as time progressed, victims became drawn through means of telepathic manipulation; thus resulting in the name “Whisperer” being born. Normally, when a Whisperer’s pendant is well-fed, they are quite pale, seeming to be drained of pigment in skin and hair. They keep themselves attractive and young looking, be it by spell, potion, or pendant. The armor of a Whisperer is of personal preference, though most might tend to cover up their unusually pale skin with dark garments. Their eyes, no matter the race, will gradually tint with purple, until eventually, their eyes will appear a misty, shadowy purple.

When a Whisperer is in need of giving their pendant more food, however, their appearance changes drastically. Their veins will begin to become quite visible, the blood that flows through them seemingly purple in color. The eyes of the Whisperer will begin to tint a bright green, which as the process continues, will darken and concentrate. Later on in the process, along their skin will begin to form sickly purple welts. Finally, at the last stage, their skin will begin to bubble, the welts popping and secreting purple, ooz-like puss. If they are still not fed, the pendant will gradually begin to eat the Whisperer's life force and physical being. At this stage, what will be left is the hollow shell of a Whisperer.

Strengths of a Whisperer
Now, to the advantages a Whisperer has.

Immortality: A Whisperer, in some sense, will become immortal. They are able to age and contact diseases, but the souls they drain for life force keep them generally healthy. This does not, in any way, mean that Whisperers will live forever. Even if a Whisperer chose to stay in a cave for her entire life, she would still need to emerge to feed her pendant.

Powers: As you might have read previously, once a Whisperer's soul is linked with a necklace, they begin to acquire unique shadow abilities. These abilities may grow and prosper into a very powerful tool.

Combat: Before a Whisperer gains their pendant and tattoos, they are firstly trained in the arts of melee combat. This makes them fairly good combatants; this skill, paired with their new spells, results in a very unique fighting style.

Weapons: Whisperers are trained to wield various weapons of different shapes, sizes, and weight. Most Whisperers will prefer to wield a dagger or sword; but Whisperers also receive initial mace, bow, and fist training. (Any other weapons will be learned by the Whisperer; example, guns.)

Mind Effects: Whisperers are subject to be able to resist a fairly large amount of low-level mind manipulation spells. Due to the fact that the Whisperer receives training to resist this prior to their own mind manipulation training. This is not, in any way, stating that Whisperers resist -all- mind manipulation spells. More simply, they have a higher chance to resist mind manipulation spells than a normal mortal.

Shadow Magic: Due to their very own magic they work with, Whisperers develop the tendency to more easily resists shadow based spells. This is not, in any way, stating that Whisperers resist -all- shadow magic. More simply, they have a higher chance to resists mind manipulation spells than a normal mortal would.

Reflexes: Training has made is so that Whisperers have faster natural reflexes than the normal of their race. With further training, these quickened reflexes can develop into extremely quick movements away from danger. Whisperers -CANNOT- dodge bullets, lightning, or anything else that would obviously be god-modding to dodge.

Senses: Just as with reflexes, Whisperers are more alert than the normal of their race. With further training, these increased senses can develop into extremely detective. If there does end up being issues with this, I will remove this advantage from the list.

Speed: Whisperers generally tend to dress themselves in light garments, such as cloth or leather. They are fast runners, and fast thinkers.

Running Hot: When a Whisperer has recently refilled their necklace, also called 'running hot', they have an incredible amount of energy coursing through them. Each spell they cast comes much easier and faster, and every movement they make takes less energy. However, the sensation of 'running hot' will quickly fade from a Whisperer if they are not careful of the amount of energy they exert.

Dark Areas: Whenever a Whisperer is near a dark or corrupted area, they gain more strength and stamina than the would in a normal place.

Whisper Path
Whisper (Rank 1): Allows to Whisperer to attempt to open up a link with a target and speak directly into it's mind. [30% to be successful]

Dream Speak (Rank 1): Allows the Whisperer to attempt to open up a link with a target and speak directly into it's mind; possibly influencing the target's dreams to change. [30% chance to be successful]

Shadow Blend (Rank 1): Allows to Whisperer to attempt to blend in with the shadows. [30% chance to be successful]

Mist Path
Inconspicuous Mist (Rank 1): Allows the Whisperer to disguise themselves as a thick and dense mist. While in this state, the Whisperer is immune to a single physical attack.

Summon Mist (Rank 1): Allows the Whisperer to summon a small, thin cloud of mist to cover the ground. This mist can be used as a cover, or it may attempt to frighten off any attackers.

Fade (Rank 1): Allows to Whisperer to attempt to fade into a mist or fog. [30% chance to be successful]

~Shadow Path~
Shadow Leap (Rank 1): Allows to Whisperer to attempt to leap from the safety of one shadow to another. [30% chance to be successful]

Summon Shadowy Figure (Rank 1): Allows the Whisperer to summon a weak shadowy figure from the depths of their pendant, in which he or she can attempt to control the shadow; or, might simply allow is to run rampant.

Shadow Blend (Rank 1): Allows to Whisperer to attempt to blend in with the shadows. [30% chance to be successful]

~Spell Path~
Shadow Pulse (Rank 1): Sends out a small blast of shadow energy, sending any enemies within range outwards.

Shadowflame (Rank 1): Allows the Whisperer to conjure a small, dense ball of shadowy energies; these energies act like a fire, in the way they move, and in the way they effect the surrounding areas.

Shadow Blend (Rank 1): Allows to Whisperer to attempt to blend in with the shadows. [30% chance to be successful]

~Torture Path~
Mind Stab (Rank 1): The Whisperer attempts to stab out at a target's mind, causing a minor headache and slight irritability. [30% to be successful]

Shadow Lash (Rank 1): Allows the Whisperer to lash out with shadow magic, much like the effect of a whip; causing slight pain to the target, and a minor physical wound to continue damage.

Open the Wounds (Rank 1): Allows the Whisperer to attempt to re-open any freshly sealed wounds minor using shadow magic; if successful, the victim will bleed it out. (Catch any Linkin Park references there?) [30% chance to be successful]

~Whisper Path~
Whisper (Rank 2): Allows to Whisperer to attempt to open up a link with a target and speak directly into it's mind. [60% chance to be successful]

Dream Speak (Rank 2): Allows the Whisperer to attempt to open up a link with a target and speak directly into it's mind; possibly influencing the target's dreams to change. [60% chance to be successful]

Shadow Blend (Rank 2): Allows to Whisperer to attempt to blend in with the shadows. [60% chance to be successful]

Alter Reality (Rank 1): Allows the Whisperer to attempt to bend reality, causing the target to see what the Whisperer wishes them to see. [35% chance to be successful]

State of Mind (Rank 1): Allows the Whisperer to attempt and influence the feelings of a target; states of mind include passive, aggressive, and defensive. [35% chance to be successful]

~Mist Path~
Inconspicuous Mist (Rank 2): Allows the Whisperer to disguise themselves as a normal mist. While in this state, the Whisperer is immune to two physical attacks.

Summon Mist (Rank 2): Allows the Whisperer to summon a medium- sized cloud of normal mist to cover the ground. This mist can be used as a cover, or it may attempt to frighten off any attackers.

Fade (Rank 2): Allows to Whisperer to attempt to fade into a fog or mist. [60% chance to be successful]

Mist Clone (Rank 1): Allows this Whisperer to summon a weak clone of themselves; this being consists of what appears to be an extremely condensed mist.

Dissipate (Rank 1): Allows the Whisperer to gradually dissipate into the air; can only be used while an Inconspicuous Mist.

~Shadow Path~
Shadow Leap (Rank 2): Allows to Whisperer to attempt to leap from the safety of one shadow to another.[60% chance to be successful]

Summon Shadowy Figure (Rank 2): Allows the Whisperer to summon a shadowy figure from the depths of their pendant, in which he or she can attempt to control the shadow; or, might simply allow is to run rampant.

Shadow Blend (Rank 2): Allows to Whisperer to attempt to blend in with the shadows. [60% chance to be successful]

Shadow Clone (Rank 1): Allows the Whisperer to summon a weak clone of themselves; this being consists of what appears to be a shadow.

Shadow Enhancement (Rank 1): Allows the Whisperer to enhance his or her armor using their shadowy powers. They may form weapons or armor out of this shadow, which allows them to phase through cloth and leather armor.

~Spell Path~
Shadow Pulse (Rank 2): Sends out a blast of shadow energy, sending any enemies within range outwards.

Shadowflame (Rank 2): Allows the Whisperer to conjure a dense ball of shadowy energies; these energies act like a fire, in the way they move, and in the way they effect the surrounding areas.

Shadow Blend (Rank 2): Allows to Whisperer to attempt to blend in with the shadows. [60% chance to be successful]

Whisperbolt (Rank 1): Allows the Whisperer to cast a bolt consisting of shadow magic, much like the effect of a shadowbolt. This bolt may phase through armor, and then attempts to rip the target's insides. Once a victim is impacted with the Whisperbolt, their mind will also fill with whispers of unknown origin.

Shadow Nova (Rank 1): The Whisperer sends out a small explosion of shadow energies, damaging enemies within range, also sending them flying. The Whisperer is best using this spell while they are in their Whisperer Shade form.

~Torture Path~
Mind Stab (Rank 2): The Whisperer attempts to stab out at a target's mind, causing a headache with slight pain and distraction. [60% to be successful]

Shadow Lash (Rank 2): Allows the Whisperer to lash out with shadow magic, much like the effect of a whip; causing pain to the target, and a physical wound to continue damage.

Open the Wounds (Rank 2): Allows the Whisperer to attempt to re-open any freshly sealed wounds using shadow magic; if successful, the victim will bleed it out. (Catch any Linkin Park references there?) [60% chance to be successful]

Inception (Rank 1): Allows the Whisperer to attempt to place the seed of an idea in the mind of a target without them knowing they were not the ones who thought it up. (Yes, this spell was indeed inspired by the movie, The Inception. :3) [35% to be successful]

Heightened Pain (Rank 1): Allows the Whisperer to target a being and attempt to make it's pain feel greater than it really is. [35% chance to be successful]

~Whisper Path~
Whisper (Rank 3): Allows to Whisperer to attempt to open up a link with a target and speak directly into it's mind. [90% chance to be successful]

Dream Speak (Rank 3): Allows the Whisperer to attempt to open up a link with a target and speak directly into it's mind; possibly influencing the target's dreams to change. [90% chance to be successful]

Shadow Blend (Rank 3): Allows to Whisperer to attempt to blend in with the shadows. [90% chance to be successful]

Alter Reality (Rank 2): Allows the Whisperer to attempt to bend reality, causing the target to see what the Whisperer wishes them to see. [70% chance to be successful]

State of Mind (Rank 2): Allows the Whisperer to attempt and influence the feelings of a target; states of mind include passive, aggressive, defensive, curious, fearful, and dazed. [70% chance to be successful]

Clouds of Confusion (Rank 1): The Whisperer summons a mist-like cloud over a small area, slowing down the reflexes and mind processing of any beings located within the area.

Feed the Nightmare (Rank 1): The Whisperer attempts to tap into the target's nightmare and control the dream directly; this also allows the Whisperer to trap the target in it's dream state until the Whisperer wishes to stop said dream. [55% chance to be successful]

~Mist Path~
Inconspicuous Mist (Rank 3): Allows the Whisperer to disguise themselves as a thin mist. While in this state, the Whisperer is immune to four physical attacks.

Summon Mist (Rank 3): Allows the Whisperer to summon a large cloud of thick mist to cover the ground. This mist can be used as a cover, or it may attempt to frighten off any attackers.

Fade (Rank 3): Allows to Whisperer to attempt to fade into a fog or mist. [90% chance to be successful]

Mist Clone (Rank 2): Allows this Whisperer to summon two clones of themselves; these beings consist of what appears to be an extremely condensed mist.

Dissipate (Rank 2): Allows the Whisperer to dissipate into the air; can only be used while an Inconspicuous Mist.

Clouds of Confusion (Rank 1): The Whisperer summons a mist-like cloud over a small area, slowing down the reflexes and mind processing of any beings located within the area.

Suffocating Fog (Rank 1): The Whisperer summons a small cloud of extremely thick mist, which will attempt to suffocate anyone within the range of the fog.

~Shadow Path~
Shadow Leap (Rank 3): Allows to Whisperer to attempt to leap from the safety of one shadow to another. [90% chance to be successful]

Summon Shadowy Figure (Rank 3): Allows the Whisperer to summon a strong shadowy figures from the depths of their pendant, in which he or she can attempt to control the shadows; or, might simply allow it to run rampant.

Shadow Blend (Rank 3): Allows to Whisperer to attempt to blend in with the shadows. [90% chance to be successful]

Shadow Clone (Rank 2): Allows the Whisperer to summon two clones of themselves; these beings consist of what appears to be a shadow.

Shadow Enhancement (Rank 2): Allows the Whisperer to enhance his or her armor using their shadowy powers. They may form weapons or armor out of this shadow, which allows them to phase through cloth, leather, and mail armor.

Shadow Nova (Rank 1): The Whisperer sends out a small explosion of shadow energies, damaging enemies within range, also sending them flying. The Whisperer is best using this spell while they are in their Whisperer Shade form.

Shadowcraft (Rank 1): Allows the Whisperer to manipulate his or her shadow powers to create physical objects of shadow such as walls, weapons, etc. These objects may become shades and phase through other solid matter at the Whisperer's command; they may also dismiss this shadow when they wish.

~Spell Path~
Shadow Pulse (Rank 3): Sends out a large blast of shadow energy, sending any enemies within range outwards.

Shadowflame (Rank 3): Allows the Whisperer to conjure a large, dense ball of shadowy energies; these energies act like a fire, in the way they move, and in the way they effect the surrounding areas.

Shadow Blend (Rank 3): Allows to Whisperer to attempt to blend in with the shadows. [90% chance to be successful]

Whisperbolt (Rank 2): Allows the Whisperer to cast a bolt consisting of shadow magic, much like the effect of a shadowbolt. This bolt may phase through armor, and then attempts to rip the target's insides. Once a victim is impacted with the Whisperbolt, their mind will also fill with whispers of unknown origin.

Shadow Nova (Rank 2): The Whisperer sends out an explosion of shadow energies, damaging enemies within range, also sending them flying. The Whisperer is best using this spell while they are in their Whisperer Shade form.

Sphere of Despair (Rank 1): The target of the Whisperer is slowly engulfed by dark energies, forming a sphere of shadow magic around them. Inside the sphere, the victim hears to overwhelming volume of the screams of the souls trapped inside the Whisperer's pendant.

Shadow Implosion (Rank 1): Allows the Whisperer to attempt to place a dense ball of shadow energy within the target; after the channeling is complete, the dense shadow energy will suddenly push outwards, attempting to explode within the body of the host. [35% to be successful]

~Torture Path~
Mind Stab (Rank 3): The Whisperer attempts to stab out at a target's mind, causing a headache with severe pain and distraction. [90% to be successful]

Shadow Lash (Rank 3): Allows the Whisperer to lash out with shadow magic, much like the effect of a whip; causing severe pain to the target, and a large physical wound to continue damage.

Open the Wounds (Rank 3): Allows the Whisperer to attempt to re-open any freshly sealed wounds of almost any size using shadow magic; if successful, the victim will bleed it out. (Catch any Linkin Park references there?) [90% chance to be successful]

Inception (Rank 2): Allows the Whisperer to attempt to place the seed of an idea in the mind of a target without them knowing they were not the ones who thought it up. (Yes, this spell was indeed inspired by the movie, The Inception. :3) [70% to be successful]

Heightened Pain (Rank 2): Allows the Whisperer to target a being and attempt to make it's pain feel greater than it really is. [70% chance to be successful]

Living Nightmare (Rank 1): Allows the Whisperer to attempt and reach into the target's mind, and find any of their greatest fears. Once this is done, they then attempt to inset the images of whatever is feared into the target. [55% chance to be successful]

Alter Reality (Rank 1): Allows the Whisperer to attempt to bend reality, causing the target to see what the Whisperer wishes them to see. [55% chance to be successful]

~Whisper Path~
Whisper (Rank 4): Allows to Whisperer to open up a link with multiple targets and speak directly into their minds.

Dream Speak (Rank 4): Allows the Whisperer to open up a link with multiple targets and speak directly into their minds; possibly influencing the targets' dreams to change.

Shadow Blend (Rank 4): Allows to Whisperer to blend in with the shadows.

Alter Reality (Rank 3): Allows the Whisperer to bend reality, causing multiple targets to see what the Whisperer wishes them to see.

State of Mind (Rank 3): Allows the Whisperer to influence the feelings of multiple targets; states of mind include passive, aggressive, defensive, curious, fearful, dazed, exhausted, emotional, and reluctant.

Clouds of Confusion (Rank 2): The Whisperer summons a mist-like cloud over an area, slowing down the reflexes and mind processing of any beings located within the area dramatically.

Feed the Nightmare (Rank 2): Allows the Whisperer to tap into the target's nightmare and control the dream directly; this also allows the Whisperer to trap the target in it's dream state until the Whisperer wishes to stop said dream.

Dark Visions : Allows the Whisperer to tap into the target's mind, awake or asleep, and feed images into their minds. These images, however, make the target feel as though they were awake. Everything to the target is extremely realistic, and they can touch, feel, taste, smell, see, and hear while in this dream state.

Whispers in the Dark : Allows the Whisperer to target a single being and bombard them with an onslaught of extremely loud screams, yells, whispers, and other sounds. In result, this could cause the victim to become crippled, frozen in place, shake uncontrollably, lose focus, or feel the need to cry.

~Mist Path~
Inconspicuous Mist (Rank 4): Allows the Whisperer to disguise themselves as a extremely thin mist. While in this state, the Whisperer is immune to five physical attacks.

Summon Mist (Rank 4): Allows the Whisperer to summon a large cloud of thick mist to cover the ground. This mist can be used as a cover, or it may attempt to frighten off any attackers... or anything else the Whisperer wishes it be used for.

Fade(Rank 4): Allows to Whisperer to fade into a fog or mist..

Mist Clone (Rank 3): Allows this Whisperer to summon three strong clones of themselves; these beings consist of what appears to be an extremely condensed mist.

Dissipate (Rank 3): Allows the Whisperer to dissipate into the air; can only be used while an Inconspicuous Mist.

Clouds of Confusion (Rank 2): The Whisperer summons a mist-like cloud over an area, slowing down the reflexes and mind processing of any beings located within the area dramatically.

Suffocating Fog (Rank 2): The Whisperer summons a small cloud of extremely thick mist, which will attempt to suffocate anyone within the range of the fog.

Chocking Mists : The Whisperer summons various mists of color and density in which they are under his or her control; similar to tentacles, these mists can be used for various purposes, such as constricting around the targets, or blocking their air passageways to suffocate them. [85% to be successful]

Shape Steal : The Whisperer attempts to steal the shape of a targeted person, object, or being. If successful, the Whisperer will be able to look exactly like the being for a limited amount of time.

~Shadow Path~
Shadow Leap (Rank 4): Allows to Whisperer to leap from the safety of one shadow to another.

Summon Shadowy Figure (Rank 4): Allows the Whisperer to summon two strong shadowy figures from the depths of their pendant, in which he or she can attempt to control the shadows; or, might simply allow them to run rampant.

Shadow Blend (Rank 4): Allows to Whisperer to blend in with the shadows.

Shadow Clone (Rank 3): Allows the Whisperer to summon three clones of themselves; these beings consist of what appears to be a shadow.

Shadow Enhancement (Rank 2): Allows the Whisperer to enhance his or her armor using their shadowy powers. They may form weapons or armor out of this shadow, which allows them to phase through cloth, leather, and mail armor.

Shadow Nova (Rank 2): The Whisperer sends out an explosion of shadow energies, damaging enemies within range, also sending them flying. The Whisperer is best using this spell while they are in their Whisperer Shade form.

Shadowcraft (Rank 2): Allows the Whisperer to manipulate his or her shadow powers to create physical objects of shadow such as doors, walls, floors, weapons, etc. These objects may become shades and phase through other solid matter at the Whisperer's command; they may also dismiss this shadow when they wish.

Ghost Form : Allows the Whisperer to phase through solid objects.

Shadow Travel : This is one ability that is difficult to explain. So, instead, I will offer you this. A hand as white as new-fallen snow gently grasps your hand; you instantly feel calm as this strange being drags you towards a tree. Suddenly, the two of you charge forwards, heading straight for the tree. Just before you hit, you pass into the shadows as cold as the dark side of the moon. This spell works best at night. All shadows are part of the same substance. There is only one darkness, and Whisperers may use is as a sort of road or doorway. Traveling at extremely fast speeds, a Whisperer can easily cover a large distance quickly; but not without a price.

~Spell Path~
Shadow Pulse (Rank 4): Sends out a large blast of shadow energy, sending any enemies within range outwards.

Shadowflame (Rank 4): Allows the Whisperer to conjure a large, dense ball of shadowy energies; these energies act like a fire, in the way they move, and in the way they effect the surrounding areas.

Shadow Blend (Rank 4): Allows to Whisperer to blend in with the shadows.

Whisperbolt (Rank 3): Allows the Whisperer to cast a bolt consisting of shadow magic, much like the effect of a shadowbolt. This bolt may phase through armor, and then attempts to rip the target's insides. Once a victim is impacted with the Whisperbolt, their mind will also fill with whispers of unknown origin.

Shadow Nova (Rank 3): The Whisperer sends out an explosion of shadow energies, damaging enemies within range, also sending them flying. The Whisperer is best using this spell while they are in their Whisperer Shade form.

Sphere of Despair (Rank 2): The target of the Whisperer is slowly engulfed by dark energies, forming a sphere of shadow magic around them. Inside the sphere, the victim hears to overwhelming volume of the screams of the souls trapped inside the Whisperer's pendant.

Shadow Implosion (Rank 2): Allows the Whisperer to attempt to place a dense ball of shadow energy within the target; after the channeling is complete, the dense shadow energy will suddenly push outwards, attempting to explode within the body of the host. [70% to be successful]

No Pain, No Game : Allows the Whisperer to become oblivious to all sounds, feelings, and any second thoughts for a few moments' time.

Shadow Breath : Allows the Whisperer to inflict damage to enemies in front of them damage to enemies in a cone in front of them. This damage is due to the mixture of shadow and fire energy that appears to originate from the Whisperer's mouth.

~Torture Path~
Mind Stab (Rank 4): The Whisperer stabs out at a target's mind, causing a headache with nearly overwhelming pain and distraction.

Shadow Lash (Rank 4): Allows the Whisperer to lash out with shadow magic, much like the effect of a whip; causing nearly overwhelming pain to the target, and a large physical wound to continue damage.

Open the Wounds (Rank 4): Allows the Whisperer to re-open any freshly sealed wounds of any size using shadow magic; if successful, the victim will bleed it out. (Catch any Linkin Park references there?)

Inception (Rank 3): Allows the Whisperer to attempt to place the seed of an idea in the mind of a target without them knowing they were not the ones who thought it up. (Yes, this spell was indeed inspired by the movie, The Inception. :3) [85% chance to be successful]

Heightened Pain (Rank 3): Allows the Whisperer to target a being and make it's pain feel much greater than it really is.

Living Nightmare (Rank 2): Allows the Whisperer to attempt and reach into the target's mind, and find any of their greatest fears. Once this is done, they then attempt to inset the images of whatever is feared into the target. [90% chance to be successful]

Alter Reality (Rank 2): Allows the Whisperer to attempt to bend reality, causing the target to see what the Whisperer wishes them to see. [95% chance to be successful]

Torture Without Materials : The Whisperer attempts to stimulate a target's mind into believing they have possession of something; after some time, they may effectively torture the target without any use of tools. (Example: The Whisperer convinces the victim that s/he is holding a burning coal, when in actuality, they are holding an ice cube. Whenever they place this ice cube against the victim, their skin actually burns as a response, due to the fact that they believe it is a coal) [80% chance to be successful]

This Is Madness : Allows the Whisperer to attempt and literally drive the target into a state of insanity. Using heavy mind manipulation, every fear, every regret, every sadness, and everything in between comes to haunt the target by the hands of the Whisperer. None of what the target sees is real, but simply, visions and whispers sent to the target by the Whisperer. In essence, the Whisperer combines all of his or her powers of manipulation to drive the target over the edge and into the brink of insanity. [85% chance to be successful]